Update lua/weapons/koolaids_poo_blaster.lua
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250c2bf036
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a82ad32d32
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@ -108,6 +108,7 @@ function SWEP:ThrowChair( model_file )
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-- If it isn't then we'll remove the entity.
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local phys = ent:GetPhysicsObject()
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if ( not phys:IsValid() ) then ent:Remove() return end
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phys:SetMaterial("flesh")
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-- Now we apply the force - so the chair actually throws instead
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-- of just falling to the ground. You can play with this value here
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-- to adjust how fast we throw it.
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