diff --git a/lua/weapons/koolaids_poo_blaster.lua b/lua/weapons/koolaids_poo_blaster.lua index 2e7b271..599ad88 100644 --- a/lua/weapons/koolaids_poo_blaster.lua +++ b/lua/weapons/koolaids_poo_blaster.lua @@ -108,6 +108,7 @@ function SWEP:ThrowChair( model_file ) -- If it isn't then we'll remove the entity. local phys = ent:GetPhysicsObject() if ( not phys:IsValid() ) then ent:Remove() return end + phys:SetMaterial("flesh") -- Now we apply the force - so the chair actually throws instead -- of just falling to the ground. You can play with this value here -- to adjust how fast we throw it.