made bugpait poos not collidable to players or props
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eae4fb4b40
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7da0a7f59e
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@ -124,7 +124,9 @@ function SWEP:ThrowChair( model_file )
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undo.AddEntity( ent )
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undo.AddEntity( ent )
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undo.SetPlayer( owner )
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undo.SetPlayer( owner )
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undo.Finish()
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undo.Finish()
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--ent:SetCollisionGroup( COLLISION_GROUP_DEBRIS )
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if model_file == "models/weapons/w_bugbait.mdl" then
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ent:SetCollisionGroup( COLLISION_GROUP_DEBRIS )
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end
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ent:SetMaterial("models/props_pipes/GutterMetal01a")
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ent:SetMaterial("models/props_pipes/GutterMetal01a")
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-- A lot of items can clutter the workspace.
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-- A lot of items can clutter the workspace.
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-- To fix this we add a 10 second delay to remove the chair after it was spawned.
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-- To fix this we add a 10 second delay to remove the chair after it was spawned.
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