diff --git a/lua/weapons/koolaids_poo_blaster.lua b/lua/weapons/koolaids_poo_blaster.lua index 7737b7b..a54263e 100644 --- a/lua/weapons/koolaids_poo_blaster.lua +++ b/lua/weapons/koolaids_poo_blaster.lua @@ -124,7 +124,9 @@ function SWEP:ThrowChair( model_file ) undo.AddEntity( ent ) undo.SetPlayer( owner ) undo.Finish() - --ent:SetCollisionGroup( COLLISION_GROUP_DEBRIS ) + if model_file == "models/weapons/w_bugbait.mdl" then + ent:SetCollisionGroup( COLLISION_GROUP_DEBRIS ) + end ent:SetMaterial("models/props_pipes/GutterMetal01a") -- A lot of items can clutter the workspace. -- To fix this we add a 10 second delay to remove the chair after it was spawned.