Update lua/weapons/koolaids_poo_blaster.lua

main
koolaid 2023-11-07 13:44:04 -05:00
parent 55673c0d1d
commit 5257b20d1b
1 changed files with 2 additions and 2 deletions

View File

@ -53,7 +53,7 @@ local mdls = {"models/props_docks/channelmarker_gib01.mdl","models/props_c17/dol
function SWEP:PrimaryAttack() function SWEP:PrimaryAttack()
-- This weapon is 'automatic'. This function call below defines -- This weapon is 'automatic'. This function call below defines
-- the rate of fire. Here we set it to shoot every 0.5 seconds. -- the rate of fire. Here we set it to shoot every 0.5 seconds.
self:SetNextPrimaryFire( CurTime() + 0.5 ) self:SetNextPrimaryFire( CurTime() + 0.0001 )
self:EmitSound( self.Primary.Sound ) self:EmitSound( self.Primary.Sound )
-- Call 'ThrowChair' on self with this model -- Call 'ThrowChair' on self with this model
self:ThrowChair( mdls[math.random(1,table.Count(mdls))] ) self:ThrowChair( mdls[math.random(1,table.Count(mdls))] )
@ -63,7 +63,7 @@ end
function SWEP:SecondaryAttack() function SWEP:SecondaryAttack()
-- Though the secondary fire isn't automatic -- Though the secondary fire isn't automatic
-- players shouldn't be able to fire too fast -- players shouldn't be able to fire too fast
self:SetNextSecondaryFire( CurTime() + 0.1 ) self:SetNextSecondaryFire( CurTime() + 0.0001 )
self:EmitSound( self.Secondary.Sound ) self:EmitSound( self.Secondary.Sound )
self:ThrowChair( "models/weapons/w_bugbait.mdl" ) self:ThrowChair( "models/weapons/w_bugbait.mdl" )
end end