Update lua/weapons/koolaids_poo_blaster.lua
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a895dcd243
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250c2bf036
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@ -87,7 +87,7 @@ function SWEP:ThrowChair( model_file )
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-- Set the entity's model to the passed in model
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ent:SetModel( model_file )
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ent:SetMass(40)
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-- This is the same as owner:EyePos() + (self:GetOwner():GetAimVector() * 16)
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-- but the vector methods prevent duplicitous objects from being created
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-- which is faster and more memory efficient
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@ -123,7 +123,7 @@ function SWEP:ThrowChair( model_file )
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undo.AddEntity( ent )
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undo.SetPlayer( owner )
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undo.Finish()
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ent:SetCollisionGroup( COLLISION_GROUP_DEBRIS )
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--ent:SetCollisionGroup( COLLISION_GROUP_DEBRIS )
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ent:SetMaterial("models/props_pipes/GutterMetal01a")
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-- A lot of items can clutter the workspace.
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-- To fix this we add a 10 second delay to remove the chair after it was spawned.
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