/** * Marlin 3D Printer Firmware * Copyright (c) 2020 MarlinFirmware [https://github.com/MarlinFirmware/Marlin] * * Based on Sprinter and grbl. * Copyright (c) 2011 Camiel Gubbels / Erik van der Zalm * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #pragma once /** * Custom Status Screen bitmap * * Place this file in the root with your configuration files * and enable CUSTOM_STATUS_SCREEN_IMAGE in Configuration.h. * * Use the Marlin Bitmap Converter to make your own: * https://marlinfw.org/tools/u8glib/converter.html */ // // Status Screen Logo bitmap // #define STATUS_LOGO_Y 1 #define STATUS_LOGO_WIDTH 24 const unsigned char status_logo_bmp[] PROGMEM = { B00000000,B00000000,B00000000, // ........................ B00000001,B11001110,B00000000, // .......###..###......... B00000011,B11101111,B10000000, // ......#####.#####....... B00000011,B11111111,B11100000, // ......#############..... B00000011,B11111111,B11111000, // ......###############... B00000001,B11111111,B11111100, // .......###############.. B01111001,B11111111,B11111110, // .####..################. B01111100,B11111110,B11111100, // .#####..#######.######.. B00111110,B01111111,B11111100, // ..#####..#############.. B00111111,B00111111,B11111000, // ..######..###########... B00011111,B10011111,B11100000, // ...######..########..... B00001111,B11001111,B11000000, // ....######..######...... B00001111,B11111111,B11100000, // ....###############..... B00011111,B11111111,B11100000, // ...################..... B00111111,B01111111,B11110000, // ..######.###########.... B00111111,B11111101,B11111000, // ..############.######... B01111111,B11111100,B11111100, // .#############..######.. B01111011,B11111000,B01111100, // .####.#######....#####.. B01110001,B11111000,B00111100, // .###...######.....####.. B01110000,B11111100,B00111100, // .###....######....####.. B00000000,B01111110,B00000000, // .........######......... B00000000,B01111110,B00000000, // .........######......... B00000000,B00011100,B00000000, // ...........###.......... B00000000,B00000000,B00000000 // ........................ }; // // Use default bitmaps // #define STATUS_HOTEND_ANIM #define STATUS_BED_ANIM #define STATUS_HEATERS_XSPACE 20 #if HOTENDS < 2 #define STATUS_HEATERS_X 48 #define STATUS_BED_X 72 #else #define STATUS_HEATERS_X 40 #define STATUS_BED_X 80 #endif