uploaded boot and stat screen

main
houndogie 2025-05-28 09:34:29 -04:00
parent 06ac9b6af5
commit cb3be04541
2 changed files with 207 additions and 0 deletions

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_Bootscreen.h Normal file

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/**
* Marlin 3D Printer Firmware
* Copyright (c) 2020 MarlinFirmware [https://github.com/MarlinFirmware/Marlin]
*
* Based on Sprinter and grbl.
* Copyright (c) 2011 Camiel Gubbels / Erik van der Zalm
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*
*/
#pragma once
/**
* Custom Status Screen bitmap
*
* Place this file in the root with your configuration files
* and enable CUSTOM_STATUS_SCREEN_IMAGE in Configuration.h.
*
* Use the Marlin Bitmap Converter to make your own:
* https://marlinfw.org/tools/u8glib/converter.html
*/
//
// Status Screen Logo bitmap
//
#define STATUS_LOGO_Y 1
#define STATUS_LOGO_WIDTH 24
const unsigned char status_logo_bmp[] PROGMEM = {
B00000000,B00000000,B00000000, // ........................
B00000001,B11001110,B00000000, // .......###..###.........
B00000011,B11101111,B10000000, // ......#####.#####.......
B00000011,B11111111,B11100000, // ......#############.....
B00000011,B11111111,B11111000, // ......###############...
B00000001,B11111111,B11111100, // .......###############..
B01111001,B11111111,B11111110, // .####..################.
B01111100,B11111110,B11111100, // .#####..#######.######..
B00111110,B01111111,B11111100, // ..#####..#############..
B00111111,B00111111,B11111000, // ..######..###########...
B00011111,B10011111,B11100000, // ...######..########.....
B00001111,B11001111,B11000000, // ....######..######......
B00001111,B11111111,B11100000, // ....###############.....
B00011111,B11111111,B11100000, // ...################.....
B00111111,B01111111,B11110000, // ..######.###########....
B00111111,B11111101,B11111000, // ..############.######...
B01111111,B11111100,B11111100, // .#############..######..
B01111011,B11111000,B01111100, // .####.#######....#####..
B01110001,B11111000,B00111100, // .###...######.....####..
B01110000,B11111100,B00111100, // .###....######....####..
B00000000,B01111110,B00000000, // .........######.........
B00000000,B01111110,B00000000, // .........######.........
B00000000,B00011100,B00000000, // ...........###..........
B00000000,B00000000,B00000000 // ........................
};
//
// Use default bitmaps
//
#define STATUS_HOTEND_ANIM
#define STATUS_BED_ANIM
#define STATUS_HEATERS_XSPACE 20
#if HOTENDS < 2
#define STATUS_HEATERS_X 48
#define STATUS_BED_X 72
#else
#define STATUS_HEATERS_X 40
#define STATUS_BED_X 80
#endif