uploaded boot and stat screen
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/**
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* Marlin 3D Printer Firmware
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* Copyright (c) 2020 MarlinFirmware [https://github.com/MarlinFirmware/Marlin]
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*
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* Based on Sprinter and grbl.
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* Copyright (c) 2011 Camiel Gubbels / Erik van der Zalm
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*
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*/
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#pragma once
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/**
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* Custom Status Screen bitmap
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*
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* Place this file in the root with your configuration files
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* and enable CUSTOM_STATUS_SCREEN_IMAGE in Configuration.h.
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*
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* Use the Marlin Bitmap Converter to make your own:
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* https://marlinfw.org/tools/u8glib/converter.html
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*/
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//
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// Status Screen Logo bitmap
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//
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#define STATUS_LOGO_Y 1
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#define STATUS_LOGO_WIDTH 24
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const unsigned char status_logo_bmp[] PROGMEM = {
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B00000000,B00000000,B00000000, // ........................
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B00000001,B11001110,B00000000, // .......###..###.........
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B00000011,B11101111,B10000000, // ......#####.#####.......
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B00000011,B11111111,B11100000, // ......#############.....
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B00000011,B11111111,B11111000, // ......###############...
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B00000001,B11111111,B11111100, // .......###############..
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B01111001,B11111111,B11111110, // .####..################.
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B01111100,B11111110,B11111100, // .#####..#######.######..
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B00111110,B01111111,B11111100, // ..#####..#############..
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B00111111,B00111111,B11111000, // ..######..###########...
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B00011111,B10011111,B11100000, // ...######..########.....
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B00001111,B11001111,B11000000, // ....######..######......
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B00001111,B11111111,B11100000, // ....###############.....
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B00011111,B11111111,B11100000, // ...################.....
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B00111111,B01111111,B11110000, // ..######.###########....
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B00111111,B11111101,B11111000, // ..############.######...
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B01111111,B11111100,B11111100, // .#############..######..
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B01111011,B11111000,B01111100, // .####.#######....#####..
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B01110001,B11111000,B00111100, // .###...######.....####..
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B01110000,B11111100,B00111100, // .###....######....####..
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B00000000,B01111110,B00000000, // .........######.........
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B00000000,B01111110,B00000000, // .........######.........
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B00000000,B00011100,B00000000, // ...........###..........
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B00000000,B00000000,B00000000 // ........................
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};
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//
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// Use default bitmaps
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//
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#define STATUS_HOTEND_ANIM
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#define STATUS_BED_ANIM
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#define STATUS_HEATERS_XSPACE 20
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#if HOTENDS < 2
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#define STATUS_HEATERS_X 48
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#define STATUS_BED_X 72
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#else
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#define STATUS_HEATERS_X 40
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#define STATUS_BED_X 80
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#endif
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